Mercurial > dropbear
annotate libtomcrypt/notes/tech0001.txt @ 625:96bcb20e7e03
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1 Tech Note 0001 |
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2 How to Gather Entropy on Embedded Systems |
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3 Tom St Denis |
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4 |
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5 Introduction |
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6 ------------ |
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7 |
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8 This tech note explains a relatively simple way to gather entropy for a PRNG (Yarrow in this case) in embedded systems |
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9 where there are few sources of entropy or physical sources. |
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10 |
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11 When trying to setup a secure random number generator a fresh source of random data (entropy) is required to ensure the |
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12 deterministic state of the PRNG is not known or predetermined with respect to an attacker. |
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13 |
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14 At the very least the system requires one timer and one source of un-timed interrupts. by "un-timed" I mean interrupts |
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15 that do not occur at regular intervals [e.g. joypad/keypad input, network packets, etc...]. |
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16 |
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17 First we shall begin by taking an overview of how the Yarrow PRNG works within libtomcrypt. At the heart of all |
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18 PRNGs is the "prng_state" data type. This is a union of structures that hold the PRNG state for the various prngs. The |
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19 first thing we require is a state... |
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20 |
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21 prng_state myPrng; |
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22 |
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23 Next we must initialize the state once to get the ball rolling |
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24 |
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25 if (yarrow_start(&myPrng) != CRYPT_OK) { |
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26 // error should never happen! |
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27 } |
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28 |
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29 At this point the PRNG is ready to accept fresh entropy which is added with |
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30 |
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31 int yarrow_add_entropy(const unsigned char *buf, unsigned long len, prng_state *prng) |
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32 |
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33 This function is **NOT** thread safe which will come under consideration later. To add entropy to our PRNG we must |
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34 call this function with fresh data as its sampled. Lets say we have a timer counter called "uTimer" which is a 32-bit |
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35 long and say a 32-bit joyPad state called "uPad". An example interrupt handler would look like |
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36 |
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37 void joypad_interrupt(...) { |
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38 unsigned char buf[8]; |
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39 |
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40 STORE32L(uTimer, buf); |
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41 STORE32L(uPad, buf+4) |
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42 if (yarrow_add_entropy(buf, 8, &myPrng) != CRYPT_OK) { |
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43 // this should never occur either unless you didn't call yarrow_start |
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44 } |
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45 |
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46 // handle interrupt |
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47 } |
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48 |
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49 In this snippet the timer count and state of the joypad are added together into the entropy pool. The timer is important |
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50 because with respect to the joypad it is a good source of entropy (on its own its not). For example, the probability of |
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51 the user pushing the up arrow is fairly high, but at a specific time is not. |
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52 |
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53 This method doesn't gather alot of entropy and has to be used to for quite a while. One way to speed it up is to tap |
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54 multiple sources. If you have a network adapter and other sources of events (keyboard, mouse, etc...) trapping their |
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55 data is ideal as well. Its important to gather the timer along with the event data. |
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56 |
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57 As mentioned the "yarrow_add_entropy()" function is not thread safe. If your system allows interrupt handlers to be |
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58 interrupted themselves then you could have trouble. One simple way is to detect when an interrupt is in progress and |
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59 simply not add entropy during the call (jump over the yarrow_add_entropy() call) |
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60 |
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61 Once you feel that there has been enough entropy added to the pool then within a single thread you can call |
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62 |
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63 int yarrow_ready(prng_state *prng) |
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64 |
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65 Now the PRNG is ready to read via the |
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66 |
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67 unsigned long yarrow_read(unsigned char *buf, unsigned long len, prng_state *prng) |
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68 |
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69 It is a very good idea that once you call the yarrow_ready() function that you stop harvesting entropy in your interrupt |
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70 functions. This will free up alot of CPU time. Also one more final note. The yarrow_read() function is not thread |
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71 safe either. This means if you have multiple threads or processes that read from it you will have to add your own semaphores |
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72 around calls to it. |
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73 |