annotate libtomcrypt/notes/tech0001.txt @ 1487:b0c3b46372dc

simplify error handling, check mp_copy return value
author Matt Johnston <matt@ucc.asn.au>
date Sat, 10 Feb 2018 19:25:00 +0800
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1 Tech Note 0001
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2 How to Gather Entropy on Embedded Systems
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3 Tom St Denis
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5 Introduction
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6 ------------
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8 This tech note explains a relatively simple way to gather entropy for a PRNG (Yarrow in this case) in embedded systems
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9 where there are few sources of entropy or physical sources.
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11 When trying to setup a secure random number generator a fresh source of random data (entropy) is required to ensure the
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12 deterministic state of the PRNG is not known or predetermined with respect to an attacker.
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14 At the very least the system requires one timer and one source of un-timed interrupts. by "un-timed" I mean interrupts
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15 that do not occur at regular intervals [e.g. joypad/keypad input, network packets, etc...].
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17 First we shall begin by taking an overview of how the Yarrow PRNG works within libtomcrypt. At the heart of all
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18 PRNGs is the "prng_state" data type. This is a union of structures that hold the PRNG state for the various prngs. The
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19 first thing we require is a state...
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21 prng_state myPrng;
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23 Next we must initialize the state once to get the ball rolling
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25 if (yarrow_start(&myPrng) != CRYPT_OK) {
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26 // error should never happen!
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27 }
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29 At this point the PRNG is ready to accept fresh entropy which is added with
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31 int yarrow_add_entropy(const unsigned char *buf, unsigned long len, prng_state *prng)
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33 This function is **NOT** thread safe which will come under consideration later. To add entropy to our PRNG we must
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34 call this function with fresh data as its sampled. Lets say we have a timer counter called "uTimer" which is a 32-bit
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35 long and say a 32-bit joyPad state called "uPad". An example interrupt handler would look like
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37 void joypad_interrupt(...) {
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38 unsigned char buf[8];
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40 STORE32L(uTimer, buf);
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41 STORE32L(uPad, buf+4)
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42 if (yarrow_add_entropy(buf, 8, &myPrng) != CRYPT_OK) {
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43 // this should never occur either unless you didn't call yarrow_start
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44 }
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46 // handle interrupt
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47 }
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49 In this snippet the timer count and state of the joypad are added together into the entropy pool. The timer is important
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50 because with respect to the joypad it is a good source of entropy (on its own its not). For example, the probability of
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51 the user pushing the up arrow is fairly high, but at a specific time is not.
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53 This method doesn't gather alot of entropy and has to be used to for quite a while. One way to speed it up is to tap
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54 multiple sources. If you have a network adapter and other sources of events (keyboard, mouse, etc...) trapping their
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55 data is ideal as well. Its important to gather the timer along with the event data.
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57 As mentioned the "yarrow_add_entropy()" function is not thread safe. If your system allows interrupt handlers to be
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58 interrupted themselves then you could have trouble. One simple way is to detect when an interrupt is in progress and
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59 simply not add entropy during the call (jump over the yarrow_add_entropy() call)
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61 Once you feel that there has been enough entropy added to the pool then within a single thread you can call
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63 int yarrow_ready(prng_state *prng)
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65 Now the PRNG is ready to read via the
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67 unsigned long yarrow_read(unsigned char *buf, unsigned long len, prng_state *prng)
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69 It is a very good idea that once you call the yarrow_ready() function that you stop harvesting entropy in your interrupt
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70 functions. This will free up alot of CPU time. Also one more final note. The yarrow_read() function is not thread
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71 safe either. This means if you have multiple threads or processes that read from it you will have to add your own semaphores
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72 around calls to it.
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73