Mercurial > dropbear
diff libtomcrypt/notes/tech0001.txt @ 391:00fcf5045160
propagate from branch 'au.asn.ucc.matt.ltc.dropbear' (head c1db4398d56c56c6d06ae1e20c1e0d04dbb598ed)
to branch 'au.asn.ucc.matt.dropbear' (head d26d5eb2837f46b56a33fb0e7573aa0201abd4d5)
author | Matt Johnston <matt@ucc.asn.au> |
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date | Thu, 11 Jan 2007 04:29:08 +0000 |
parents | 1b9e69c058d2 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/libtomcrypt/notes/tech0001.txt Thu Jan 11 04:29:08 2007 +0000 @@ -0,0 +1,73 @@ +Tech Note 0001 +How to Gather Entropy on Embedded Systems +Tom St Denis + +Introduction +------------ + +This tech note explains a relatively simple way to gather entropy for a PRNG (Yarrow in this case) in embedded systems +where there are few sources of entropy or physical sources. + +When trying to setup a secure random number generator a fresh source of random data (entropy) is required to ensure the +deterministic state of the PRNG is not known or predetermined with respect to an attacker. + +At the very least the system requires one timer and one source of un-timed interrupts. by "un-timed" I mean interrupts +that do not occur at regular intervals [e.g. joypad/keypad input, network packets, etc...]. + +First we shall begin by taking an overview of how the Yarrow PRNG works within libtomcrypt. At the heart of all +PRNGs is the "prng_state" data type. This is a union of structures that hold the PRNG state for the various prngs. The +first thing we require is a state... + + prng_state myPrng; + +Next we must initialize the state once to get the ball rolling + + if (yarrow_start(&myPrng) != CRYPT_OK) { + // error should never happen! + } + +At this point the PRNG is ready to accept fresh entropy which is added with + + int yarrow_add_entropy(const unsigned char *buf, unsigned long len, prng_state *prng) + +This function is **NOT** thread safe which will come under consideration later. To add entropy to our PRNG we must +call this function with fresh data as its sampled. Lets say we have a timer counter called "uTimer" which is a 32-bit +long and say a 32-bit joyPad state called "uPad". An example interrupt handler would look like + + void joypad_interrupt(...) { + unsigned char buf[8]; + + STORE32L(uTimer, buf); + STORE32L(uPad, buf+4) + if (yarrow_add_entropy(buf, 8, &myPrng) != CRYPT_OK) { + // this should never occur either unless you didn't call yarrow_start + } + + // handle interrupt + } + +In this snippet the timer count and state of the joypad are added together into the entropy pool. The timer is important +because with respect to the joypad it is a good source of entropy (on its own its not). For example, the probability of +the user pushing the up arrow is fairly high, but at a specific time is not. + +This method doesn't gather alot of entropy and has to be used to for quite a while. One way to speed it up is to tap +multiple sources. If you have a network adapter and other sources of events (keyboard, mouse, etc...) trapping their +data is ideal as well. Its important to gather the timer along with the event data. + +As mentioned the "yarrow_add_entropy()" function is not thread safe. If your system allows interrupt handlers to be +interrupted themselves then you could have trouble. One simple way is to detect when an interrupt is in progress and +simply not add entropy during the call (jump over the yarrow_add_entropy() call) + +Once you feel that there has been enough entropy added to the pool then within a single thread you can call + + int yarrow_ready(prng_state *prng) + +Now the PRNG is ready to read via the + + unsigned long yarrow_read(unsigned char *buf, unsigned long len, prng_state *prng) + +It is a very good idea that once you call the yarrow_ready() function that you stop harvesting entropy in your interrupt +functions. This will free up alot of CPU time. Also one more final note. The yarrow_read() function is not thread +safe either. This means if you have multiple threads or processes that read from it you will have to add your own semaphores +around calls to it. +