view libtommath/bn_mp_div.c @ 994:5c5ade336926

Prefer stronger algorithms in algorithm negotiation. Prefer diffie-hellman-group14-sha1 (2048 bit) over diffie-hellman-group1-sha1 (1024 bit). Due to meet-in-the-middle attacks the effective key length of three key 3DES is 112 bits. AES is stronger and faster then 3DES. Prefer to delay the start of compression until after authentication has completed. This avoids exposing compression code to attacks from unauthenticated users. (github pull request #9)
author Fedor Brunner <fedor.brunner@azet.sk>
date Fri, 23 Jan 2015 23:00:25 +0800
parents 5ff8218bcee9
children 60fc6476e044
line wrap: on
line source

#include <tommath.h>
#ifdef BN_MP_DIV_C
/* LibTomMath, multiple-precision integer library -- Tom St Denis
 *
 * LibTomMath is a library that provides multiple-precision
 * integer arithmetic as well as number theoretic functionality.
 *
 * The library was designed directly after the MPI library by
 * Michael Fromberger but has been written from scratch with
 * additional optimizations in place.
 *
 * The library is free for all purposes without any express
 * guarantee it works.
 *
 * Tom St Denis, [email protected], http://math.libtomcrypt.com
 */

#ifdef BN_MP_DIV_SMALL

/* slower bit-bang division... also smaller */
int mp_div(mp_int * a, mp_int * b, mp_int * c, mp_int * d)
{
   mp_int ta, tb, tq, q;
   int    res, n, n2;

  /* is divisor zero ? */
  if (mp_iszero (b) == 1) {
    return MP_VAL;
  }

  /* if a < b then q=0, r = a */
  if (mp_cmp_mag (a, b) == MP_LT) {
    if (d != NULL) {
      res = mp_copy (a, d);
    } else {
      res = MP_OKAY;
    }
    if (c != NULL) {
      mp_zero (c);
    }
    return res;
  }
	
  /* init our temps */
  if ((res = mp_init_multi(&ta, &tb, &tq, &q, NULL) != MP_OKAY)) {
     return res;
  }


  mp_set(&tq, 1);
  n = mp_count_bits(a) - mp_count_bits(b);
  if (((res = mp_abs(a, &ta)) != MP_OKAY) ||
      ((res = mp_abs(b, &tb)) != MP_OKAY) || 
      ((res = mp_mul_2d(&tb, n, &tb)) != MP_OKAY) ||
      ((res = mp_mul_2d(&tq, n, &tq)) != MP_OKAY)) {
      goto LBL_ERR;
  }

  while (n-- >= 0) {
     if (mp_cmp(&tb, &ta) != MP_GT) {
        if (((res = mp_sub(&ta, &tb, &ta)) != MP_OKAY) ||
            ((res = mp_add(&q, &tq, &q)) != MP_OKAY)) {
           goto LBL_ERR;
        }
     }
     if (((res = mp_div_2d(&tb, 1, &tb, NULL)) != MP_OKAY) ||
         ((res = mp_div_2d(&tq, 1, &tq, NULL)) != MP_OKAY)) {
           goto LBL_ERR;
     }
  }

  /* now q == quotient and ta == remainder */
  n  = a->sign;
  n2 = (a->sign == b->sign ? MP_ZPOS : MP_NEG);
  if (c != NULL) {
     mp_exch(c, &q);
     c->sign  = (mp_iszero(c) == MP_YES) ? MP_ZPOS : n2;
  }
  if (d != NULL) {
     mp_exch(d, &ta);
     d->sign = (mp_iszero(d) == MP_YES) ? MP_ZPOS : n;
  }
LBL_ERR:
   mp_clear_multi(&ta, &tb, &tq, &q, NULL);
   return res;
}

#else

/* integer signed division. 
 * c*b + d == a [e.g. a/b, c=quotient, d=remainder]
 * HAC pp.598 Algorithm 14.20
 *
 * Note that the description in HAC is horribly 
 * incomplete.  For example, it doesn't consider 
 * the case where digits are removed from 'x' in 
 * the inner loop.  It also doesn't consider the 
 * case that y has fewer than three digits, etc..
 *
 * The overall algorithm is as described as 
 * 14.20 from HAC but fixed to treat these cases.
*/
int mp_div (mp_int * a, mp_int * b, mp_int * c, mp_int * d)
{
  mp_int  q, x, y, t1, t2;
  int     res, n, t, i, norm, neg;

  /* is divisor zero ? */
  if (mp_iszero (b) == 1) {
    return MP_VAL;
  }

  /* if a < b then q=0, r = a */
  if (mp_cmp_mag (a, b) == MP_LT) {
    if (d != NULL) {
      res = mp_copy (a, d);
    } else {
      res = MP_OKAY;
    }
    if (c != NULL) {
      mp_zero (c);
    }
    return res;
  }

  if ((res = mp_init_size (&q, a->used + 2)) != MP_OKAY) {
    return res;
  }
  q.used = a->used + 2;

  if ((res = mp_init (&t1)) != MP_OKAY) {
    goto LBL_Q;
  }

  if ((res = mp_init (&t2)) != MP_OKAY) {
    goto LBL_T1;
  }

  if ((res = mp_init_copy (&x, a)) != MP_OKAY) {
    goto LBL_T2;
  }

  if ((res = mp_init_copy (&y, b)) != MP_OKAY) {
    goto LBL_X;
  }

  /* fix the sign */
  neg = (a->sign == b->sign) ? MP_ZPOS : MP_NEG;
  x.sign = y.sign = MP_ZPOS;

  /* normalize both x and y, ensure that y >= b/2, [b == 2**DIGIT_BIT] */
  norm = mp_count_bits(&y) % DIGIT_BIT;
  if (norm < (int)(DIGIT_BIT-1)) {
     norm = (DIGIT_BIT-1) - norm;
     if ((res = mp_mul_2d (&x, norm, &x)) != MP_OKAY) {
       goto LBL_Y;
     }
     if ((res = mp_mul_2d (&y, norm, &y)) != MP_OKAY) {
       goto LBL_Y;
     }
  } else {
     norm = 0;
  }

  /* note hac does 0 based, so if used==5 then its 0,1,2,3,4, e.g. use 4 */
  n = x.used - 1;
  t = y.used - 1;

  /* while (x >= y*b**n-t) do { q[n-t] += 1; x -= y*b**{n-t} } */
  if ((res = mp_lshd (&y, n - t)) != MP_OKAY) { /* y = y*b**{n-t} */
    goto LBL_Y;
  }

  while (mp_cmp (&x, &y) != MP_LT) {
    ++(q.dp[n - t]);
    if ((res = mp_sub (&x, &y, &x)) != MP_OKAY) {
      goto LBL_Y;
    }
  }

  /* reset y by shifting it back down */
  mp_rshd (&y, n - t);

  /* step 3. for i from n down to (t + 1) */
  for (i = n; i >= (t + 1); i--) {
    if (i > x.used) {
      continue;
    }

    /* step 3.1 if xi == yt then set q{i-t-1} to b-1, 
     * otherwise set q{i-t-1} to (xi*b + x{i-1})/yt */
    if (x.dp[i] == y.dp[t]) {
      q.dp[i - t - 1] = ((((mp_digit)1) << DIGIT_BIT) - 1);
    } else {
      mp_word tmp;
      tmp = ((mp_word) x.dp[i]) << ((mp_word) DIGIT_BIT);
      tmp |= ((mp_word) x.dp[i - 1]);
      tmp /= ((mp_word) y.dp[t]);
      if (tmp > (mp_word) MP_MASK)
        tmp = MP_MASK;
      q.dp[i - t - 1] = (mp_digit) (tmp & (mp_word) (MP_MASK));
    }

    /* while (q{i-t-1} * (yt * b + y{t-1})) > 
             xi * b**2 + xi-1 * b + xi-2 
     
       do q{i-t-1} -= 1; 
    */
    q.dp[i - t - 1] = (q.dp[i - t - 1] + 1) & MP_MASK;
    do {
      q.dp[i - t - 1] = (q.dp[i - t - 1] - 1) & MP_MASK;

      /* find left hand */
      mp_zero (&t1);
      t1.dp[0] = (t - 1 < 0) ? 0 : y.dp[t - 1];
      t1.dp[1] = y.dp[t];
      t1.used = 2;
      if ((res = mp_mul_d (&t1, q.dp[i - t - 1], &t1)) != MP_OKAY) {
        goto LBL_Y;
      }

      /* find right hand */
      t2.dp[0] = (i - 2 < 0) ? 0 : x.dp[i - 2];
      t2.dp[1] = (i - 1 < 0) ? 0 : x.dp[i - 1];
      t2.dp[2] = x.dp[i];
      t2.used = 3;
    } while (mp_cmp_mag(&t1, &t2) == MP_GT);

    /* step 3.3 x = x - q{i-t-1} * y * b**{i-t-1} */
    if ((res = mp_mul_d (&y, q.dp[i - t - 1], &t1)) != MP_OKAY) {
      goto LBL_Y;
    }

    if ((res = mp_lshd (&t1, i - t - 1)) != MP_OKAY) {
      goto LBL_Y;
    }

    if ((res = mp_sub (&x, &t1, &x)) != MP_OKAY) {
      goto LBL_Y;
    }

    /* if x < 0 then { x = x + y*b**{i-t-1}; q{i-t-1} -= 1; } */
    if (x.sign == MP_NEG) {
      if ((res = mp_copy (&y, &t1)) != MP_OKAY) {
        goto LBL_Y;
      }
      if ((res = mp_lshd (&t1, i - t - 1)) != MP_OKAY) {
        goto LBL_Y;
      }
      if ((res = mp_add (&x, &t1, &x)) != MP_OKAY) {
        goto LBL_Y;
      }

      q.dp[i - t - 1] = (q.dp[i - t - 1] - 1UL) & MP_MASK;
    }
  }

  /* now q is the quotient and x is the remainder 
   * [which we have to normalize] 
   */
  
  /* get sign before writing to c */
  x.sign = x.used == 0 ? MP_ZPOS : a->sign;

  if (c != NULL) {
    mp_clamp (&q);
    mp_exch (&q, c);
    c->sign = neg;
  }

  if (d != NULL) {
    if ((res = mp_div_2d (&x, norm, &x, NULL)) != MP_OKAY) {
		goto LBL_Y;
	}
    mp_exch (&x, d);
  }

  res = MP_OKAY;

LBL_Y:mp_clear (&y);
LBL_X:mp_clear (&x);
LBL_T2:mp_clear (&t2);
LBL_T1:mp_clear (&t1);
LBL_Q:mp_clear (&q);
  return res;
}

#endif

#endif

/* $Source: /cvs/libtom/libtommath/bn_mp_div.c,v $ */
/* $Revision: 1.3 $ */
/* $Date: 2006/03/31 14:18:44 $ */